

You can also skew an object at the same time that you create it using the Skew panel in the General tab of the object’s Properties dialog. When using the Skew actions – it is the centre of the object that is skewed. Use the Send "Synchronise to End" trigger if you want to start a Synchronise to Animation End trigger when the object reaches the end of the animation.Ĭlick on the Apply button to save your changes. There are three options: Stop, Return and Reset. Use the At End options to set the position of the object when it completes its animation. at a regular pace or faster at the beginning or end of the animation, and so on. Use the Stop Animation action if you want to stop an object animating continuously.Ĭlick on the down arrow to the right of the Speed Control option to select how the object will animate over a length of time, e.g.

Use the spin buttons to set a specific number of times.Ĭlick on the …continuously option if you want the object to animate continuously. It is also useful to note that Opus will remember an objects current skew position, so you can reset objects you have skewed off the screen.Ĭlick on the …once option if you want the object to animate just once.Ĭlick on the times box if you want to set a specific number of times the object should animate. You can enter any number in the Amount panel – this means you can have objects skewed off the page. if the object is currently skewed by 20% and you enter 80 in the Down box of the Amount panel, the object will have a final skew value of 80%. The Skew To option will skew the object to the percentage of skew entered in the Amount panel regardless of the objects current skew position i.e. if the object is currently skewed by 20% and you enter 80 in the Down box of the Amount panel, the object will have a final skew value of 100%.

The Skew By option will skew the object from its current skew position by the number of pixels entered in the Amount panel i.e. By default the Skew By option is selected. There are two options: Skew By and Skew To (see Note). Use the Type panel to set the type of movement the object will make. In other words, you won’t see the animation, just the end result. If the duration is set to 0 seconds, the animation will happen immediately. Use the spin buttons to increase or decrease the time. Use the Duration option to set the time over which the animation will happen. In the Skew Horizontal / Vertical action you can use positive and negative numbers to skew an object in a variety of ways. In the Down box a positive number will move the right-side of the object up, while a negative number will move the right-side of the object down.

In the Across box a positive number will move the top of the object right, while a negative number will move the top of the object left. You can enter positive or negative numbers in the Across and Down boxes. Equally, the Down box sets the vertical position of the object and does not appear in the Amount panel for the Skew Horizontal action. The Across box sets the horizontal position of the object and therefore does not appear in the Amount panel for the Skew Vertical action. Enter the percentage in the Across or Down box (or both if you are using the Skew Horizontal / Vertical action). Use the Amount panel to set the percentage the object should be skewed by. The default option This Object refers to the object in which this action has been placed – this option is useful if you want to copy this action to other objects that will follow the same animation because you do not have to re-select the new object name from the list. Only one object can be selected from the Object list. By default, This Object is selected (see Note). Click the name of the object in the list that you want to skew. The appropriate tab will automatically appear when you add the action.Īt the top of the tab is the Object List. allows you to skew an object horizontally.Īdd the Skew Horizontal / Vertical, Skew Horizontal or Skew Vertical action to your trigger, as described in adding actions. allows you to skew an object horizontally and vertically. There are three Skew animation actions available: Skew Horizontal / Vertical action:
